Showing posts with label interaction. Show all posts
Showing posts with label interaction. Show all posts

Friday, February 20, 2015

Free Ebook: Interaction Design Best Practices (Time & Behavior)



Interaction design can be broken down into 5 dimensions: words, visuals, objects/space, time, and behavior. Words are interactions. Visuals and objects/space are what users interact with. Time is what users interact within. And finally, behavior is how users and the interface act and react.


The first three dimensions allow for interaction, while the last two dimensions define interaction. In their first book on interaction design, UXPin covered the first three dimensions (tangible elements).


Interaction Design Best Practices: Time & Behavior now teaches you how to master the intangible elements. With plenty of case studies and visual examples, this e-book turns design theory into practical advice.


Free Ebook: Interaction Design Best Practices Time & Behavior


The 6 chapters of this free e-book include:


  • Best practices from 20+ top companies including Mint, MailChimp, Kickstarter, Netflix, Google and AirBnB.

  • Practical explanations of complex topics such as reducing friction, distraction through animation, modifying user habits, and more.

  • Example-driven approach that keeps every chapter interesting through rich illustrations, screenshots, and references to real-world scenarios

To learn how to perfect these best practices through prototyping, check out the complementary Ultimate Guide to Prototyping.


Take a look, and feel free to share if you find the e-books helpful.


Download Interaction Design Best Practices: Time & Behavior




The post Free Ebook: Interaction Design Best Practices (Time & Behavior) appeared first on Speckyboy Web Design Magazine.



Free Ebook: Interaction Design Best Practices (Time & Behavior)

Free Ebook: Interaction Design Best Practices (Time & Behavior)



Interaction design can be broken down into 5 dimensions: words, visuals, objects/space, time, and behavior. Words are interactions. Visuals and objects/space are what users interact with. Time is what users interact within. And finally, behavior is how users and the interface act and react.


The first three dimensions allow for interaction, while the last two dimensions define interaction. In their first book on interaction design, UXPin covered the first three dimensions (tangible elements).


Interaction Design Best Practices: Time & Behavior now teaches you how to master the intangible elements. With plenty of case studies and visual examples, this e-book turns design theory into practical advice.


Free Ebook: Interaction Design Best Practices Time & Behavior


The 6 chapters of this free e-book include:


  • Best practices from 20+ top companies including Mint, MailChimp, Kickstarter, Netflix, Google and AirBnB.

  • Practical explanations of complex topics such as reducing friction, distraction through animation, modifying user habits, and more.

  • Example-driven approach that keeps every chapter interesting through rich illustrations, screenshots, and references to real-world scenarios

To learn how to perfect these best practices through prototyping, check out the complementary Ultimate Guide to Prototyping.


Take a look, and feel free to share if you find the e-books helpful.


Download Interaction Design Best Practices: Time & Behavior




The post Free Ebook: Interaction Design Best Practices (Time & Behavior) appeared first on Speckyboy Web Design Magazine.



Free Ebook: Interaction Design Best Practices (Time & Behavior)

Friday, February 6, 2015

Free Ebook: Interaction Design Best Practices (Words, Visuals, Space)



Words are themselves interactions. Visuals are equally important to the copy, since the experience suffers if the words and appearance do not complement one another. Finally, space creates the context for interactions with the right look, feel, and relationship between all elements.


Interaction Design Best Practices: Words, Visuals, Space includes visual case studies, expert advice, and real-life interaction design examples from some of today’s top companies. You’ll learn how to design for the human brain, how to match perception to reality, how to treat white space as a design tool, and much more.


While interaction design can be highly theoretical, this book is written with action in mind. Every chapter includes tips based on real-life experiences.


Free Ebook: Interaction Design Best Practices


The 7 chapters of the e-book features:


  • Best practices from 30+ companies including Apple, AirBnB, Google, Facebook, Etsy, Virgin America, Dribbble, Hootsuite, and Behance.

  • Practical explanations of how to apply white space, size/distance, microcopy, visual design, and many other IxD disciplines.

  • Advice from experts like Dan Saffer, Jared Spool, Stephen P. Anderson, Rachel Nabors, and others.

  • Plenty of visual examples to illustrate every piece of advice.

To learn how prototyping can help perfect interaction design, check out the companion ebook The Ultimate Guide to Prototyping.


Check out the free ebooks, and feel free to share if you find them helpful (the 2nd book is unlocked when enough shares are reached).


Download Interaction Design Best Practices




The post Free Ebook: Interaction Design Best Practices (Words, Visuals, Space) appeared first on Speckyboy Web Design Magazine.



Free Ebook: Interaction Design Best Practices (Words, Visuals, Space)

Thursday, February 5, 2015

Free Ebook: Interaction Design Best Practices (Words, Visuals, Space)



Words are themselves interactions. Visuals are equally important to the copy, since the experience suffers if the words and appearance do not complement one another. Finally, space creates the context for interactions with the right look, feel, and relationship between all elements.


Interaction Design Best Practices: Words, Visuals, Space includes visual case studies, expert advice, and real-life interaction design examples from some of today’s top companies. You’ll learn how to design for the human brain, how to match perception to reality, how to treat white space as a design tool, and much more.


While interaction design can be highly theoretical, this book is written with action in mind. Every chapter includes tips based on real-life experiences.


Free Ebook: Interaction Design Best Practices


The 7 chapters of the e-book features:


  • Best practices from 30+ companies including Apple, AirBnB, Google, Facebook, Etsy, Virgin America, Dribbble, Hootsuite, and Behance.

  • Practical explanations of how to apply white space, size/distance, microcopy, visual design, and many other IxD disciplines.

  • Advice from experts like Dan Saffer, Jared Spool, Stephen P. Anderson, Rachel Nabors, and others.

  • Plenty of visual examples to illustrate every piece of advice.

To learn how prototyping can help perfect interaction design, check out the companion ebook The Ultimate Guide to Prototyping.


Check out the free ebooks, and feel free to share if you find them helpful (the 2nd book is unlocked when enough shares are reached).


Download Interaction Design Best Practices




The post Free Ebook: Interaction Design Best Practices (Words, Visuals, Space) appeared first on Speckyboy Web Design Magazine.



Free Ebook: Interaction Design Best Practices (Words, Visuals, Space)

Wednesday, December 24, 2014

Pull menu interaction concept

Pull menu interaction concept


An interesting pull menu interaction experiment for mobile devices made with few lines of CSS and Javascript.


The post Pull menu interaction concept appeared first on Freebiesbug.



Pull menu interaction concept